The Game Console 2.0: A Photographic History from Atari to Xbox

Thương hiệu: Evan Amos
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Thông số sản phẩm
Publisher
No Starch Press; 2nd edition (September 8, 2021)
Language
English
Hardcover
312 pages
ISBN-10
1718500602
ISBN-13
978-1718500600
Item Weight
2.65 pounds
Dimensions
8.31 x 0.93 x 10.31 inches
Best Sellers Rank
#9,931 in Books (See Top 100 in Books)#2 in History of Engineering & Technology#3 in History of Technology#16 in Puzzle & Game Reference (Books)
Customer Reviews
4.8 out of 5 stars24Reviews
Thông tin sản phẩm The Game Console 2.0: A Photographic History from Atari to Xbox
Thương hiệu Evan Amos là cái tên nổi tiếng được rất nhiều khách hàng trên thế giới chọn lựa. Với kiểu dáng đẹp mắt, sang trọng, sản phẩm The Game Console 2.0: A Photographic History from Atari to Xbox là sự lựa chọn hoàn hảo nếu bạn đang tìm mua một món Other Media cho riêng mình.
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Mô tả sản phẩm

From the Publisher

Copy of The Game Console 2.0 on black background with No Starch Press logo

Spread of The Game Console 2.0 on yellow background with image of game hardware


'Gorgeous...A Nostalgic Treat'

"This book gathers gorgeous images into a visual history of games, and it’s such a nostalgic treat to pore over."

—Keith Stuart, The Guardian, 1 of 20 Books Every Video Gamer should Read

Copies of The Game Console 2.0 on black background


'Intense, Loving Detail'

"Photographed in intense, loving detail, the book quite literally unpacks 86 consoles and examines their innards."

—Mashable

Spread of The Game Console 2.0 on yellow background with image of game hardware


'Vibrant...A Nostalgic Trip'

"A vibrant, 264-page book that's packed cover to cover with full-color photos of video game consoles. Spanning consoles like the Atari 2600, Nintendo Entertainment System, to modern-day ones like the PlayStation 4, it'll take you on a nostalgic trip and make you appreciate the history of your favorite consoles."

—Brandon Carte, Yahoo Life

Nintendo Game Console

About the Author

Evan Amos is a passionate video game fan and photographer. His work has been featured in Game Informer, Kotaku, Wired, Retro Gamer, and other popular media outlets.

Who is this book for?

  • Geeks and Gamers
  • Game historians and designers
  • Anyone interested in hardware, technology, or vintage consoles
  • Anyone looking for a unique gift for gamers in their life
No Starch Press logo. A black circle with a white iron with a star in the center

About the Publisher

No Starch Press has published the finest in geek entertainment since 1994, creating both timely and timeless titles like Python Crash Course, Python for Kids, How Linux Works, and Hacking: The Art of Exploitation. An independent, San Francisco-based publishing company, No Starch Press focuses on a curated list of well-crafted books that make a difference. They publish on many topics, including computer programming, cybersecurity, operating systems, and LEGO. The titles have personality, the authors are passionate experts, and all the content goes through extensive editorial and technical reviews. Long known for its fun, fearless approach to technology, No Starch Press has earned wide support from STEM enthusiasts worldwide.


Product Description

This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades.

Revised and updated since the first edition’s celebrated 2018 release,  The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence.
 
The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed.
 
Get a unique peek at the hardware powering the world’s most iconic video-game systems with  The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
 

Review

" The Game Console 2.0 is a must-have, even if you already have the first edition. It is a video game enthusiast’s heaven and makes for a perfect coffee table book!"
—Julia Roth, Geek Girl Authority

"[ The Game Console 2.0] is a perfect end table book catered toward nerds and gamers that unites profoundly nitty gritty photographs of in excess of 100 computer game control centers and their electronic insides."
—Gifts For Gamers To Buy In This Season, RecaBlog

"[ The Game Console 2.0] has been heavily revised and expanded . . . This new version adds a lot more content over the first edition!"
—Madlittlepixel, YouTuber

" The Game Console 2.0 by Evan Amos is a wonderful coffee table book for people who love video games and computer hardware, I'm a big fan."
—Austin, @Wymorn

"I recommend it!"
—Taylor Lyles, @TayNixster, Assoc. Tech Editor, IGN

REVIEWS FOR THE FIRST EDITION OF THE GAME CONSOLE:

"This book gathers gorgeous images into a visual history of games, and it’s such a nostalgic treat to pore over."
—Keith Stuart, The Guardian, 1 of 20 Books Every Video Gamer should Read

"Amos’ passion for gaming and photographic skills come together beautifully in The Game Console."
—Kotaku

"While services like PlayStation Now prove that streaming has the potential to increase access to older hardware-bound games, The Game Console posits that consoles themselves are important cultural objects that we shouldn’t forget."
—Motherboard

"A perfect choice for gamers looking to build up their knowledge on video game history."
—Android Central

"Photographed in intense, loving detail, the book quite literally unpacks 86 consoles and examines their innards."
—Mashable

"It's clear that photo-documenting these products is the heart and soul of The Game Console."
—Game Vortex

"Good nerdy books that aren’t fiction are hard to come by sometimes. Nerdy books about video game consoles are almost impossible…[ The Game Console is] a serious walk down memory lane."
—Geek Girl Authority

"This image-rich guide brings gamers on a guided tour exploring the legendary consoles of yesteryear."
—Sian Babish, The Chicago Tribune

" The Game Console might just be the most complete catalog of game consoles ever published."
—Warped Zone

"Evan Amos does a fantastic job of capturing the nostalgia of every console."
—BioGamer Girl

"A vibrant, 264-page book that's packed cover to cover with full-color photos of video game consoles. Spanning consoles like the Atari 2600, Nintendo Entertainment System, to modern-day ones like the PlayStation 4, it'll take you on a nostalgic trip and make you appreciate the history of your favorite consoles."
—Brandon Carte, Yahoo Life

"Best gaming book."
—Mr. Chaplin, Lyeed.com, The 33 Best Gifts for Gamers

About the Author

Evan Amos is a video game photographer and historian, whose contributions to the publicdomain comprise the ultimate visual reference for every generation of consoles. His work has appeared in hundreds of articles, YouTube videos, and popular media outlets like Kotaku. He is also the creator and curator of the Vanamo Online Game Museum, home to the most accessible, widely used digital preservation archive in the video game realm.

 

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